Wendy's Castle

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Super Mario World Level
Wendy's Castle
SMW WendyCastle.PNG
Secret Exit? No
Level(s) # 1A, D3, D4
Notes This is the second last (sixth) castle the player will encounter in Super Mario World. It involves numerous thorn bars, Dry Bones, Grinders, Lil' Sparkys, Hotheads, moving blocks and Wendy O. Koopa.
Sunken Ghost Ship
Chocolate Secret
Wendy's Castle
None
Chocolate Island 5
List of Levels

Wendy's Castle is a level in Super Mario World, World 6. This level can be accessed through the completion of either of Chocolate Island 5, or Chocolate Secret.

Level Design

The player will first encounter a Dry Bone that throws a bone at Mario, and two thorn bars that come crushing down at full speed. There are two trampolines for the player to get on the next block. After the block are Grinders, with one little space provided for the player to avoid them. Podoboos jump up and down in the next segment, and after that is a combination of Grinders and the thorn bars. If the player manages to safely make it out of that part, there are small rock blocks and Grinders along the trail. There is a Yellow ! Block, and shorter thorn bars that come up and down even faster, so that the ground keeps shaking. Right after is a midpoint and a door to the next section.

The next section involves moving blocks, Lil' Sparkys and Hotheads. The player must be careful in the middle section of the second part; if the player makes a mistake, Mario may be crushed to death. At the end of the second part is a boss door that leads to Wendy O. Koopa, and a Green ! Block in front of it.

The fight against Wendy O. Koopa is similar to that of Lemmy Koopa in Castle #3, except the tubes are flatly leveled, and that there are two Podoboos that move diagonally and hit the walls of the level. When Wendy O. Koopa is defeated, the player gains access to Sunken Ghost Ship.

Hacking Information

  • Level 1A
    • Sublevels: D4, D3
  • GFX Files Used:
    • FG/BG GFX 01 (Castle 1)
      • FG1: 14
      • FG2: 17
      • FG3: 18
      • BG1: 1B
    • Sprite GFX 01 (Castle)
      • SP1: 00
      • SP2: 01
      • SP3: 12
      • SP4: 03
  • Level Mode: 02, Horizontal Layer 2 level
  • No Vertical Scroll
  • Music 08 'Castle'
  • Time Limit 0300
  • 0C Screens
  • Tileset Specific Layer 3 (1 = windows)
  • Sprite Memory 00
  • Sprite buoyancy enabled
  • Layer 2 Smash
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