RAM Address/Lunar Magic

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This is a list of RAM used by Lunar Magic, assume current versions include RAM of previous versions unless otherwise specified. This is a very incomplete list for now.

Lunar Magic 1.6x

  • $7E:00FB: 5 bytes, Unknown
  • $7F:C000: $0A bytes, Misc

Lunar Magic 1.7x

  • $7E:00FB: 5 bytes, Unknown
  • $7F:BC00: $400 bytes, BG data used by VRAM modification
  • $7F:C000: $1A bytes, Misc
  • $7F:C070: $10 bytes, Manual ExAnimation frames 0-F, 1 byte each.
  • $7F:C080: $20 bytes, frame counters for level slots 0-1F, 1 byte each.
  • $7F:C0A0: $20 bytes, frame counters for global slots 0-1F, 1 byte each.
  • $7F:C0F8: 4 bytes, One Shot Triggers 0-1F, 1 bit each.
  • $7F:C0FC: 2 bytes, Custom Triggers 0-F, 1 bit each.
  • $7F:C300: $400 bytes, BG data used by VRAM modification

Lunar Magic 1.8x

To be completed

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