Forest Ghost House

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Super Mario World Level
Forest Ghost House
Forestghosthouse.png
Secret Exit? Yes
Level(s) # 11D, 1E6, 1E7, 1E8, 1E9, 1FA
Notes None/Unspecified
None
Forest of Illusion 4
Forest Ghost House
Forest of Illusion 1
Forest of Illusion 3
List of Levels

The Forest Ghost House is a Ghost House in the Forest of Illusion, unlocked by getting the secret exit of Forest of Illusion 1 or by getting the normal exit of Forest of Illusion 3. It is possible to beat SMW without playing this level.

Overwiew

The player starts out in a long, narrow passageway. There is little room to move vertically, and the area is populated with Boos, Big Boos, and Eeries. After making it through the passageway, there is a large open room. In the middle is a Dragon Coin, a coin ? Block, and a ? Block containing a feather. At the end of the room is a door that leads to a long, open room with a Boo Buddy ceiling. There is a flying question block at the beginning containing a flower and soon after there is a question block containing a feather. The next three Dragon Coins are in rapid succession and there is a block with a 1-up which is only accessible by small Mario or by sliding. At the end of the room there is a P-switch and two doors. The first will take you back to the last room ad the other is a POW door that leads to the next area. They both have coins around them, so Mario needs to collect the coins to be able to enter the POW door and continue. Taking the correct door brings you to the first area, but now you are on top of the narrow passageway instead of inside it. A door is to the left and the final Dragon Coin is just beyond it. Going through the door leads to the normal exit. Beyond the Dragon Coin is a second door that leads to the secret exit and a 3-Up Moon.

Hacking Information

  • Level 11D
  • GFX Files Used:
    • FG/BG GFX 05 (Ghost House 1)
      • FG1: 14
      • FG2: 17
      • FG3: 07
      • BG1: 0C
    • Sprite GFX 00 (Ghost House)
      • SP1: 00
      • SP2: 01
      • SP3: 06
      • SP4: 11
  • Level Mode 01, Horizontal layer 2 Level
  • No Vertical Scroll unless Flying/Climbing/Etc
  • Music 07 'Ghost House'
  • Time limit 400
  • 10 Screens long
  • No Layer 3
  • Palette
    • Back Area Color 3
    • FG Palette 4
    • BG palette 6
    • Sprite Palette 5
  • Layer 2 (BG) scrolling rate
    • H-Scroll: Constant V-Scroll: Constant
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