Donut Plains 1

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Super Mario World Level
Donut Plains 1
Secret Exit? Yes
Level(s) # 15, E3, FD
Notes first Feather appearance
Donut Secret 1
Donut Plains 2
Donut Plains 1
Iggy's Castle
List of Levels

Donut Plains 1 is the first level in Donut Plains and the first level where Mario encounters the Feather powerup. Preceded by Iggy's Castle and proceeded by Donut Plains 2. This is the first level in Super Mario World to feature a secret exit. It is encouraged to complete the Green Switch Palace to allow easy access to the secret exit, it can however be reached with a cape and/or Yoshi Jump. In the case of a Yoshi Jump the screen will not scroll so you will have to find the key blind.



Many Super Koopas will be using platforms as their runway at the beginning of the level. One of their capes is red and flashing, he has the Feather. The level mostly consists of Pitchin' Chucks, Volcano Lotus, and more Super Koopas. Collect the Feather and fly high in the sky to collect Yoshi Coins. This level has hidden 1-Up Mushroom points scattered around, along with a pipe that leads to a bonus level. Near the end of the stage, you will need to beat the Green Switch Palace to access the Key and Keyhole on a pipe platform above. Additionally, you can jump off Yoshi or use the Feather to fly up there. One of the pipes in the level warps you to a flying tutorial with lots of coins and another Feather powerup.


Message Boxes

Message #1

The red dot areas on the map have two different exits. If you have the time and skill, be sure to look for them.

Message #2

Use Mario's cape to soar through the air! Run fast, jump, and hold the Y Button. To keep balance, use left and right on the Control Pad.

Hacking Information

  • Level 15
  • GFX Files Used:
    • FG/BG GFX 00 (Normal 1)
      • FG1: 14
      • FG2: 17
      • FG3: 19
      • BG1: 15
    • Sprite GFX 05 (Pokey)
      • SP1: 00
      • SP2: 01
      • SP3: 13
      • SP4: 09
  • Level Mode 00, Horizontal Level
  • No Vertical Scroll unless Flying, Climbing, Etc.
  • Music 02 'Here we go!'
  • Time limit 400
  • 14 Screens long
  • No Layer 3
  • Palette
    • Back Area Color 0
    • FG Palette 0
    • BG palette 7
    • Sprite Palette 0
  • Layer 2 (BG) scrolling rate
    • H-Scroll: Variable V-Scroll: Variable

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