Choco-Ghost House

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Super Mario World Level
Choco-Ghost House
Cgh.png
Secret Exit? No
Level(s) # 21, FB, FC
Notes The only Ghost House to feature Moving Holes
None
None
Choco-Ghost House
Chocolate Island 1
Chocolate Island 2
List of Levels

Choco-Ghost House is the 2nd level in the 6th world, Chocolate Island. It is the only level in the game to use the Boo Block and Fishin' Boo enemies. It is also one of the few levels in the game (besides Switch Palaces) that has no Dragon Coins.

Level Design

The beginning of the level starts by having the player advance foward while avoiding Eeries and Moving Holes. Next is an area with many stairs, a few Eeries, and no chasms. This is where Fishin' Boo will appear, and he will make jumping a risky manuever until the next room. After the last set of stairs there are much more Eeries and some more Moving Holes, as well as a hidden vertical bone object at the top of the level (which was likely put into place to hinder Cape Mario's flying ability). Then there is a door to the next room, which has Boo Blocks, Boo Buddies and a door that seems out of reach. Mario has to either fly to the door with his cape (which is difficult due to the placement of the Boo Buddies) or use the Boo Blocks platforms to help him get up. The door leads to the exit.

Enemies

Hacking Information

  • Level 21
  • GFX Files Used:
    • FG/BG GFX 05 (Ghost House 1)
      • FG1: 14
      • FG2: 17
      • FG3: 0C
      • BG1: 07
    • Sprite GFX 07 (Ghost House)
      • SP1: 00
      • SP2: 01
      • SP3: 06
      • SP4: 11
  • Level Mode 00, Horizontal Level
  • No Vertical Scroll
  • Music 07 'Ghost House'
  • Time limit 300
  • 0E Screens long
  • No Layer 3
  • Palette
    • Back Area Color 3
    • FG Palette 4
    • BG palette 6
    • Sprite Palette 5
  • Layer 2 (BG) scrolling rate
    • H-Scroll: Variable V-Scroll: Constant


  • Level FC
  • GFX Files Used:
    • FG/BG GFX 05 (Ghost House 1)
      • FG1: 14
      • FG2: 17
      • FG3: 0C
      • BG1: 15
    • Sprite GFX 07 (Ghost House)
      • SP1: 00
      • SP2: 01
      • SP3: 06
      • SP4: 11
  • Level Mode 00, Horizontal Level
  • No Vertical Scroll* Music 07 'Ghost House'
  • Time limit 300
  • 06 Screens long
  • No Layer 3
  • Palette
    • Back Area Color 3
    • FG Palette 4
    • BG palette 6
    • Sprite Palette 5
  • Layer 2 (BG) scrolling rate
    • H-Scroll: Variable V-Scroll: Constant
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